| Born Camp Lejeune, NC 1957
BA University of Chicago 1981
David began his programming life as a corporate analyst at Thermo
Electron Corporation, where he worked to develop an enterprise-wide
multi-user multi-dimensional hierarchical spreadsheet program in
APL. This system enabled the CEO to get a real-time view of the
entire business through its sophisticated updating and reporting
capabilities.
In 1982, David went to work for Richard Greenblatt and Lucia Vaina
as a programmer for Softrobotics, an affiliate of Lisp Machines,
Inc. where he worked to develop an expert system for the diagnosis
of brain damage using an Apple ][ as the front end to a Lisp Machine.
In 1984, David moved back to the Special Projects Laboratory at
Thermo Electron to work for Stelianos Pezaris (Sutherland-Pezaris
headmount and Pezaris Array Multiplier), where he designed a process
control application as well as helped to design a multi-processor
distributed controller architecture for a robotic PC plating system.
The application was used to design the process that the robotic
controller carried out. He also developed a full windows and menus
framework for the PC and performed his first experiments in real-time
3D on a PC-XT.
David moved to the Thomas Lord Research Center in 1986 as a Staff
Scientist working on intelligent object manipulation using robotic
tactile sensors, pneumo-elastic and mechanical hands. He also developed
a tele-presence system using stereo-optics and a dataglove controlling
a Puma-560 robot equipped with the pneumo-elastic hand. This allowed
the user to manipulate small objects from a distance with full eye-hand
coordination. It also demonstrated the need for force-feedback to
the user for him to accomplish any reasonably complex micro-manipulation
task.
David has been focused on interactive 3D and using 3D as a basis
for new user environments and entertainment for almost twenty years.
He created "The Colony", the very first 3D interactive
game and precursor to today's "first person shooters"
like Quake... except Colony ran on a Macintosh in 1987. "The
Colony" won the "Best Adventure Game of the Year"
award from MacWorld Magazine.
In 1989, David used the technologies developed for the game to create
a virtual set and virtual camera system that was used by Jim Cameron
for the movie "The Abyss". Based upon this experience,
David founded Virtus Corporation in 1990 and developed Virtus Walkthrough,
the first real-time 3D design application for personal computers.
Walkthrough won the very first "Breakthrough Product of the
Year" from MacUser Magazine.
The Croquet project is the culmination of David’s work on
3D component based architectures for the development and deployment
of complex peer to peer environments including interactive entertainment.
His first experiments in multi-user systems and interactive environments
laid the groundwork for much of the architecture and user interface
of Croquet.
David co-founded Red Storm Entertainment with Tom Clancy, and Timeline
Computer Entertainment with Michael Crichton. He also co-founded
Neomar, a wireless enterprise infrastructure company.
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